clik-engine API
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clik-engine API
Namespaces
Phaser
Enumerations
ClikLogChannel
NodeStatus
TileType
Classes - Harness
HarnessReporter
HarnessRunner
HeadlessRunner
InstancePool
PolicyStrategy
RandomFuzzStrategy
ScriptedProvider
ScriptedStrategy
Classes - Other
A11yManager
AcceleratingMovement
Action
ActionMap
AIAnimationAdapter
AnalyticsManager
Anchor
AnimatedHUD
AnimatedTiles
AnimationBinding
AnimationBlender
AnimationEventSystem
AnimationHelper
AnimationLayerStack
AnimationStateController
AnimationStateMachine
AnimatorComponent
ArenaGenerator
AudioManager
AudioMixer
BaseScene
BeatSync
BehaviorTree
BehaviorTreeComponent
BiomeGenerator
Blackboard
BlendTree1D
BlendTree2D
BTNode
BulletEmitter
Button
CameraManager
CancelWindow
Checkbox
ChromaticAberration
CircularMovement
Collectible
CollisionBuilder
CollisionEventTracker
CollisionGroups
CollisionRebuilder
ColorGrading
CombatManager
ComboDetector
ComboDisplay
ComboGraph
Component
Condition
ConfirmDialog
ContinuousCollision
Cooldown
CullOffscreen
CustomShaderPipeline
DebugConsole
DebugOverlay
DeltaCompression
Destructible
DestructibleTiles
Dialog
DialogueManager
DifficultyConstraint
DirectionalResolver
DirectorAI
DragDrop
Dropdown
DungeonGenerator
DynamicZoom
EffectComposer
EncounterPlacer
Entity
EntityDensityConstraint
EntityFactory
EntityPool
EntityRegistry
EventBus
FlashOnHit
FocusManager
Follower
ForceField
GamepadProvider
GameTimer
GestureDetector
GlitchEffect
GOAPPlanner
GPUParticleEmitter
GraphicsParticles
Grid2D
GridLayout
GridOverlay
HapticFeedback
HazardPlacer
Health
HierarchicalStateMachine
Hitbox
HomingMovement
Hurtbox
I18nManager
ImpactDistortion
InputBuffer
InputManager
InputPrediction
InputRecorder
Interactable
Inverter
KeyboardProvider
Label
LagCompensation
LatencyMonitor
LayeredTile
LeakDetector
Letterbox
LevelApplier
Lifetime
ListView
Lobby
LootGenerator
ModalStack
MotionBlur
Movement
MovingPlatform
MultiCamera
NetworkManager
NetworkSync
NineSlicePanel
Notification
NumberInput
ObjectPool
OrbitalCamera
Oscillator
Panel
ParallaxManager
Parallel
ParallelRegion
ParticleCollision
ParticleManager
PathBrancher
PathSteering
Patrol
PCGPlugin
PCGRegistry
PCGValidator
PhysicsBody
PhysicsPool
PlatformerGenerator
PlatformManager
PlaytestReporter
PluginManager
Preloader
PriorityQueue
ProceduralAudio
ProceduralMusic
Profiler
ProfilerDashboard
ProgressBar
RadioGroup
ReachabilityConstraint
RemapHelper
Repeater
ResponsiveManager
RollbackManager
Room
SaveManager
SaveMigrator
SceneDirector
SceneInspector
SceneStack
ScreenTransition
ScrollContainer
SeededRandom
Selector
Sequence
ShaderManager
SineMovement
Slider
SoundPool
SpatialAudio
SpatialHash
Spawner
SplineMovement
SpriteAnimator
SpriteButton
SpriteProgressBar
SquadCoordinator
StateInspector
StateMachine
StateSync
SteeringCalculator
SteeringComponent
Succeeder
TabBar
TextInput
TileEffects
TileLighting
TilemapManager
TimeEffects
TimerComponent
Toast
ToastManager
Toggle
Tooltip
TouchProvider
TrailRenderer
TriggerZone
UIAnimator
UIScene
UtilityAI
VerletChain
VirtualControls
Wait
WaveManager
Interfaces - Harness
FuzzOpts
HarnessReport
RunResult
Scenario
ScenarioContext
ScenarioStrategy
ScriptStep
Interfaces - Other
A11yConfig
AABB
ActionBinding
ActionScore
AIAnimMapping
AnalyticsEvent
AnchorConfig
AnimatedTileDef
AnimationDef
AnimationEventDef
AnimationSet
AnimBindingConfig
AnimStateConfig
AnimTransitionConfig
ApplierConfig
AssetEntry
AssetManifest
BeatSyncConfig
BiomeConfig
BiomeDef
BlendEntry1D
BlendEntry2D
BouncingParticle
BoundsLock
BranchDef
BreakpointConfig
BulletConfig
ButtonConfig
CancelWindowDef
CheckboxConfig
ChromaticConfig
ClikGameConfig
ClikGameInstance
ClikPlugin
ClikPluginConfig
ClikScenePlugin
CollisionEvent
ColorGradingPreset
ComboDefinition
ComboDisplayConfig
ComboEdge
ComposedEffect
ConfirmDialogConfig
ConnectedData
Consideration
ConsoleCommand
ConsolePrinter
ConstraintResult
DamageEvent
DamageModifier
DeltaPacket
DepthCellConfig
DepthGridConfig
DepthLike
DepthPanelConfig
DestructibleConfig
DestructibleTileConfig
DialogConfig
DialogueDisplayConfig
DialogueLine
DirectionalResult
DirectorConfig
DirtyTile
DropdownConfig
DropdownOption
DuckProfile
DynamicZoomConfig
EncounterConfig
EntityMetrics
EntityPlacement
EntityPoolConfig
EntityStateSnapshot
ErrorData
EventTransitionDef
FollowConfig
ForceFieldConfig
ForceTarget
FormationSlot
FSMEvent
GeneratedLevel
GestureConfig
GestureEvent
GlitchConfig
GOAPAction
GPUEmitterConfig
GPUParticle
GridLayoutConfig
HazardDef
HazardPlacerConfig
HeadlessRunnerOpts
HierarchicalStateConfig
HistoricalState
HitboxDef
HotStateConfig
HUDCounterConfig
HurtboxDef
ImpactDistortionConfig
InputConfig
InputMetrics
InputProvider
InspectorConfig
InteractableConfig
LabelConfig
LayerConfig
LayeredTileConfig
LevelConstraint
LevelGenerator
LevelMetadata
LightSource
ListViewConfig
LootConfig
LootTableEntry
MinimapConfig
MotionBlurConfig
NetworkConfig
NineSlicePanelConfig
NotificationConfig
NumberInputConfig
OrbitalConfig
PanelConfig
ParallaxLayerConfig
ParticleCollisionConfig
ParticlePresetConfig
ParticleRect
PathBrancherConfig
PathNode
PathSteeringConfig
PatrolPoint
PatternConfig
PCGConfig
PCGValidationResult
PerformanceMetrics
PhysicsBodyConfig
PlatformWaypoint
PlayerInfo
PlaytestConfig
PlaytestReport
PoolOpts
PositionLike
PredictedInput
PredictionConfig
PredictionCorrection
ProgressBarConfig
RadioGroupConfig
RadioOption
RaycastHit
RollbackConfig
RollbackResult
RoomActionData
RoomInfo
RoomJoinedData
RunOpts
SafeArea
SaveConfig
SceneEntry
SceneMetrics
ScorePopupConfig
ScrollContainerConfig
ServerMessage
ShaderUniform
SliderConfig
SoundPoolConfig
SpatialAudioConfig
SpatialConfig
SpawnableLike
SpawnDef
SpawnPoint
SplitScreenConfig
SpriteButtonConfig
SpriteProgressBarConfig
SquadMember
StateHooks
StateSyncConfig
SweptResult
SyncStateData
TabBarConfig
TabConfig
TextInputConfig
Theme
ThemeColors
ThemeSprites
TileEffectDef
TileHealth
TilemapConfig
TileUpdate
TimelineEntry
TimeoutTransitionDef
ToastConfig
ToastManagerConfig
ToastOptions
ToggleConfig
TooltipConfig
TrailConfig
TransformLike
TransitionConfig
TransitionRule
TriggerZoneConfig
TweenableLike
UIAnimationConfig
ValidationResult
Vec2
VerletChainConfig
VirtualControlsConfig
VisibilityLike
WaveDef
WorldBox
ZoomTarget
Type Aliases - Harness
PolicyFn
Type Aliases - Other
AnalyticsBackend
AnchorPosition
BeatCallback
BlendResult
Breakpoint
CollisionCallback
CollisionPhase
ColorBlindMode
ConnectionState
CurveType
DamageType
DialogueTree
DirectionMode
EaseName
EasingFn
EffectStep
EntityBuilder
ErrorListener
ForceFieldType
GestureType
HistoryMode
LayerBlendMode
MeasureCallback
MigrationFn
OscillateAxis
ParticleShape
PatternType
PhysicsType
RoomState
ScalePresetType
SquadRole
TransitionType
TranslationData
TriggerCallback
TriggerShape
UIAnimationType
WorldState
Variables
AdvancedParticlePresets
CapacitorHelper
Color
ColorGradingPresets
CombatParticlePresets
ConsoleReporter
DepthRenderer
Ease
EffectPresets
eventBus
GameFeelPresets
HARNESS_RANDOM_KEY
HARNESS_SEED_KEY
HotState
leakDetector
MatterHelper
MovementEasing
ParticlePresets
PhysicsHelper
profiler
Raycast
ScalePreset
SceneUtils
ScorePopup
ShaderEffects
Steering
Transitions
TweenPresets
Vector2
VisualTest
Functions - Harness
getRandom
getSeed
installRandom
Functions - Other
clamp
createGame
DarkTheme
delay
findPath
formatCompact
formatNumber
formatTime
formatTimePrecise
getAllEntries
getScaleConfig
getTheme
interval
isScenePlugin
lerp
LightTheme
loadDeferred
loadManifestTier
NeonTheme
noiseSample1D
ordinal
padRight
pick
pluralize
randomInt
randomPointInRect
randomRange
RetroTheme
setTheme
shuffle
shuffleArray
themedBorderRadius
themedColor
themedFont
themedFontSize
themedTextColor
truncate
tween
tweenSequence
validateEnum
validateHexColor
validateManifest
validateNonEmptyString
validateNonNegativeNumber
validatePositiveInt
validatePositiveNumber
weightedPick
weightedRandom
Settings
Member Visibility
Inherited
External
Theme
OS
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On This Page
Namespaces
Phaser
Enumerations
Clik
Log
Channel
Node
Status
Tile
Type
Classes - Harness
Harness
Reporter
Harness
Runner
Headless
Runner
Instance
Pool
Policy
Strategy
Random
Fuzz
Strategy
Scripted
Provider
Scripted
Strategy
Classes - Other
A11y
Manager
Accelerating
Movement
Action
Action
Map
AI
Animation
Adapter
Analytics
Manager
Anchor
Animated
HUD
Animated
Tiles
Animation
Binding
Animation
Blender
Animation
Event
System
Animation
Helper
Animation
Layer
Stack
Animation
State
Controller
Animation
State
Machine
Animator
Component
Arena
Generator
Audio
Manager
Audio
Mixer
Base
Scene
Beat
Sync
Behavior
Tree
Behavior
Tree
Component
Biome
Generator
Blackboard
Blend
Tree1
D
Blend
Tree2
D
BT
Node
Bullet
Emitter
Button
Camera
Manager
Cancel
Window
Checkbox
Chromatic
Aberration
Circular
Movement
Collectible
Collision
Builder
Collision
Event
Tracker
Collision
Groups
Collision
Rebuilder
Color
Grading
Combat
Manager
Combo
Detector
Combo
Display
Combo
Graph
Component
Condition
Confirm
Dialog
Continuous
Collision
Cooldown
Cull
Offscreen
Custom
Shader
Pipeline
Debug
Console
Debug
Overlay
Delta
Compression
Destructible
Destructible
Tiles
Dialog
Dialogue
Manager
Difficulty
Constraint
Directional
Resolver
Director
AI
Drag
Drop
Dropdown
Dungeon
Generator
Dynamic
Zoom
Effect
Composer
Encounter
Placer
Entity
Entity
Density
Constraint
Entity
Factory
Entity
Pool
Entity
Registry
Event
Bus
Flash
On
Hit
Focus
Manager
Follower
Force
Field
Gamepad
Provider
Game
Timer
Gesture
Detector
Glitch
Effect
GOAP
Planner
GPU
Particle
Emitter
Graphics
Particles
Grid2
D
Grid
Layout
Grid
Overlay
Haptic
Feedback
Hazard
Placer
Health
Hierarchical
State
Machine
Hitbox
Homing
Movement
Hurtbox
I18n
Manager
Impact
Distortion
Input
Buffer
Input
Manager
Input
Prediction
Input
Recorder
Interactable
Inverter
Keyboard
Provider
Label
Lag
Compensation
Latency
Monitor
Layered
Tile
Leak
Detector
Letterbox
Level
Applier
Lifetime
List
View
Lobby
Loot
Generator
Modal
Stack
Motion
Blur
Movement
Moving
Platform
Multi
Camera
Network
Manager
Network
Sync
Nine
Slice
Panel
Notification
Number
Input
Object
Pool
Orbital
Camera
Oscillator
Panel
Parallax
Manager
Parallel
Parallel
Region
Particle
Collision
Particle
Manager
Path
Brancher
Path
Steering
Patrol
PCG
Plugin
PCG
Registry
PCG
Validator
Physics
Body
Physics
Pool
Platformer
Generator
Platform
Manager
Playtest
Reporter
Plugin
Manager
Preloader
Priority
Queue
Procedural
Audio
Procedural
Music
Profiler
Profiler
Dashboard
Progress
Bar
Radio
Group
Reachability
Constraint
Remap
Helper
Repeater
Responsive
Manager
Rollback
Manager
Room
Save
Manager
Save
Migrator
Scene
Director
Scene
Inspector
Scene
Stack
Screen
Transition
Scroll
Container
Seeded
Random
Selector
Sequence
Shader
Manager
Sine
Movement
Slider
Sound
Pool
Spatial
Audio
Spatial
Hash
Spawner
Spline
Movement
Sprite
Animator
Sprite
Button
Sprite
Progress
Bar
Squad
Coordinator
State
Inspector
State
Machine
State
Sync
Steering
Calculator
Steering
Component
Succeeder
Tab
Bar
Text
Input
Tile
Effects
Tile
Lighting
Tilemap
Manager
Time
Effects
Timer
Component
Toast
Toast
Manager
Toggle
Tooltip
Touch
Provider
Trail
Renderer
Trigger
Zone
UI
Animator
UI
Scene
Utility
AI
Verlet
Chain
Virtual
Controls
Wait
Wave
Manager
Interfaces - Harness
Fuzz
Opts
Harness
Report
Run
Result
Scenario
Scenario
Context
Scenario
Strategy
Script
Step
Interfaces - Other
A11y
Config
AABB
Action
Binding
Action
Score
AI
Anim
Mapping
Analytics
Event
Anchor
Config
Animated
Tile
Def
Animation
Def
Animation
Event
Def
Animation
Set
Anim
Binding
Config
Anim
State
Config
Anim
Transition
Config
Applier
Config
Asset
Entry
Asset
Manifest
Beat
Sync
Config
Biome
Config
Biome
Def
Blend
Entry1
D
Blend
Entry2
D
Bouncing
Particle
Bounds
Lock
Branch
Def
Breakpoint
Config
Bullet
Config
Button
Config
Cancel
Window
Def
Checkbox
Config
Chromatic
Config
Clik
Game
Config
Clik
Game
Instance
Clik
Plugin
Clik
Plugin
Config
Clik
Scene
Plugin
Collision
Event
Color
Grading
Preset
Combo
Definition
Combo
Display
Config
Combo
Edge
Composed
Effect
Confirm
Dialog
Config
Connected
Data
Consideration
Console
Command
Console
Printer
Constraint
Result
Damage
Event
Damage
Modifier
Delta
Packet
Depth
Cell
Config
Depth
Grid
Config
Depth
Like
Depth
Panel
Config
Destructible
Config
Destructible
Tile
Config
Dialog
Config
Dialogue
Display
Config
Dialogue
Line
Directional
Result
Director
Config
Dirty
Tile
Dropdown
Config
Dropdown
Option
Duck
Profile
Dynamic
Zoom
Config
Encounter
Config
Entity
Metrics
Entity
Placement
Entity
Pool
Config
Entity
State
Snapshot
Error
Data
Event
Transition
Def
Follow
Config
Force
Field
Config
Force
Target
Formation
Slot
FSM
Event
Generated
Level
Gesture
Config
Gesture
Event
Glitch
Config
GOAP
Action
GPU
Emitter
Config
GPU
Particle
Grid
Layout
Config
Hazard
Def
Hazard
Placer
Config
Headless
Runner
Opts
Hierarchical
State
Config
Historical
State
Hitbox
Def
Hot
State
Config
HUD
Counter
Config
Hurtbox
Def
Impact
Distortion
Config
Input
Config
Input
Metrics
Input
Provider
Inspector
Config
Interactable
Config
Label
Config
Layer
Config
Layered
Tile
Config
Level
Constraint
Level
Generator
Level
Metadata
Light
Source
List
View
Config
Loot
Config
Loot
Table
Entry
Minimap
Config
Motion
Blur
Config
Network
Config
Nine
Slice
Panel
Config
Notification
Config
Number
Input
Config
Orbital
Config
Panel
Config
Parallax
Layer
Config
Particle
Collision
Config
Particle
Preset
Config
Particle
Rect
Path
Brancher
Config
Path
Node
Path
Steering
Config
Patrol
Point
Pattern
Config
PCG
Config
PCG
Validation
Result
Performance
Metrics
Physics
Body
Config
Platform
Waypoint
Player
Info
Playtest
Config
Playtest
Report
Pool
Opts
Position
Like
Predicted
Input
Prediction
Config
Prediction
Correction
Progress
Bar
Config
Radio
Group
Config
Radio
Option
Raycast
Hit
Rollback
Config
Rollback
Result
Room
Action
Data
Room
Info
Room
Joined
Data
Run
Opts
Safe
Area
Save
Config
Scene
Entry
Scene
Metrics
Score
Popup
Config
Scroll
Container
Config
Server
Message
Shader
Uniform
Slider
Config
Sound
Pool
Config
Spatial
Audio
Config
Spatial
Config
Spawnable
Like
Spawn
Def
Spawn
Point
Split
Screen
Config
Sprite
Button
Config
Sprite
Progress
Bar
Config
Squad
Member
State
Hooks
State
Sync
Config
Swept
Result
Sync
State
Data
Tab
Bar
Config
Tab
Config
Text
Input
Config
Theme
Theme
Colors
Theme
Sprites
Tile
Effect
Def
Tile
Health
Tilemap
Config
Tile
Update
Timeline
Entry
Timeout
Transition
Def
Toast
Config
Toast
Manager
Config
Toast
Options
Toggle
Config
Tooltip
Config
Trail
Config
Transform
Like
Transition
Config
Transition
Rule
Trigger
Zone
Config
Tweenable
Like
UI
Animation
Config
Validation
Result
Vec2
Verlet
Chain
Config
Virtual
Controls
Config
Visibility
Like
Wave
Def
World
Box
Zoom
Target
Type Aliases - Harness
Policy
Fn
Type Aliases - Other
Analytics
Backend
Anchor
Position
Beat
Callback
Blend
Result
Breakpoint
Collision
Callback
Collision
Phase
Color
Blind
Mode
Connection
State
Curve
Type
Damage
Type
Dialogue
Tree
Direction
Mode
Ease
Name
Easing
Fn
Effect
Step
Entity
Builder
Error
Listener
Force
Field
Type
Gesture
Type
History
Mode
Layer
Blend
Mode
Measure
Callback
Migration
Fn
Oscillate
Axis
Particle
Shape
Pattern
Type
Physics
Type
Room
State
Scale
Preset
Type
Squad
Role
Transition
Type
Translation
Data
Trigger
Callback
Trigger
Shape
UI
Animation
Type
World
State
Variables
Advanced
Particle
Presets
Capacitor
Helper
Color
Color
Grading
Presets
Combat
Particle
Presets
Console
Reporter
Depth
Renderer
Ease
Effect
Presets
event
Bus
Game
Feel
Presets
HARNESS_
RANDOM_
KEY
HARNESS_
SEED_
KEY
Hot
State
leak
Detector
Matter
Helper
Movement
Easing
Particle
Presets
Physics
Helper
profiler
Raycast
Scale
Preset
Scene
Utils
Score
Popup
Shader
Effects
Steering
Transitions
Tween
Presets
Vector2
Visual
Test
Functions - Harness
get
Random
get
Seed
install
Random
Functions - Other
clamp
create
Game
Dark
Theme
delay
find
Path
format
Compact
format
Number
format
Time
format
Time
Precise
get
All
Entries
get
Scale
Config
get
Theme
interval
is
Scene
Plugin
lerp
Light
Theme
load
Deferred
load
Manifest
Tier
Neon
Theme
noise
Sample1
D
ordinal
pad
Right
pick
pluralize
random
Int
random
Point
In
Rect
random
Range
Retro
Theme
set
Theme
shuffle
shuffle
Array
themed
Border
Radius
themed
Color
themed
Font
themed
Font
Size
themed
Text
Color
truncate
tween
tween
Sequence
validate
Enum
validate
Hex
Color
validate
Manifest
validate
Non
Empty
String
validate
Non
Negative
Number
validate
Positive
Int
validate
Positive
Number
weighted
Pick
weighted
Random
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