Clear all mappings
Get the mapped animation for an AI state
Get current AI state
Get all mapping entries
Map an AI state to an animation state
Set the current AI state — triggers animation change if mapped
Set a callback that maps velocity to animation state. Called by updateFromVelocity() to drive blend-tree-like behavior.
Update animation based on entity velocity. Uses the velocity blend callback if set.
Maps AI actions/states to animation states. Bridges behavior trees, GOAP plans, or utility AI with the animation system.
Usage: