Bind to a sprite — listens for animation frame updates
Remove all events for an animation
Remove all events and unbind all sprites
Register an event on a specific animation frame
Common pattern: spawn particles on frame
Common pattern: screen shake on frame
Common pattern: play sound on frame
Unbind from a sprite — removes animation listeners
System for triggering gameplay events on specific animation frames. Useful for: attack hitbox timing, footstep sounds, VFX spawning.