clik-engine API
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    Class CollisionBuilder

    Fluent collision setup builder returned by PhysicsHelper.collide().

    PhysicsHelper.collide(scene, player)
    .with(platforms)
    .onHit((p, platform) => { ... });
    PhysicsHelper.collide(scene, bullets)
    .with(enemies)
    .asOverlap((bullet, enemy) => {
    bullet.destroy();
    takeDamage(enemy);
    });
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    Methods