Number of entities currently in use
Number of entities available in the pool
Total entities managed by this pool (active + available)
Acquire an entity from the pool or create a new one
Destroy all entities and clear the pool
Pre-create entities to avoid allocation during gameplay
Release all active entities back to the pool
Link to an EntityRegistry — acquired entities auto-register, released entities auto-unregister
Object pool for entities. Reuses deactivated entities instead of creating/destroying them.
Usage: