Check if provider detected a one-shot gesture for this action (e.g. swipe)
Clean up all listeners
Bind gamepad events from a scene's input plugin. Rebinds if called with a different scene.
Check if an action is currently down via this provider
Poll the provider and update action states
Gamepad input provider — detects gamepad connection and maps buttons to actions via ActionMap gamepad bindings. Binds lazily via initFromScene() so it survives scene transitions.