Optionalconfig: { maxHistory?: number }Clear all history
Get the position of an entity at a historical tick
Get the tick range in history
Record entity positions for a server tick
Verify a hit by rewinding to the client's tick. Checks if the target was within hitRadius of the shot position at that tick.
Server-side lag compensation using historical position snapshots. Rewinds entity positions to verify hits at the time the client fired.
Usage: