Directional motion blur based on camera or entity velocity.
Usage:
const blur = new MotionBlur(scene, { threshold: 200, maxIntensity: 0.5 });// In update:blur.update(cameraVelX, cameraVelY, delta); Copy
const blur = new MotionBlur(scene, { threshold: 200, maxIntensity: 0.5 });// In update:blur.update(cameraVelX, cameraVelY, delta);
Optional
Force-disable blur
Get current blur intensity
Update blur based on velocity. Call each frame.
Static
Compute blur direction from velocity
Directional motion blur based on camera or entity velocity.
Usage: