The StateSync instance to register with
Unique network ID for this entity
True if this entity is controlled locally (sends state); false for remote entities (receives state)
Called when the component is added to an entity
Called when the component is removed or entity is destroyed
Called when the owning entity is recycled from a pool. Reset internal state to defaults.
Called every frame
Entity component that bridges the Entity system with StateSync. Automatically registers/unregisters the entity and syncs position.