Managed physics group with automatic recycling. Objects are deactivated instead of destroyed, then reused.
Count of active objects
Count of inactive (available) objects
Total objects in pool
Despawn objects that are off-screen
Return an object to the pool
Despawn all active objects
Run a function on each active object
Get the underlying Phaser group for collision setup
Get an object from the pool. Creates new if pool is empty.
Managed physics group with automatic recycling. Objects are deactivated instead of destroyed, then reused.