Apply effect to a specific game object instead of camera
Apply barrel distortion (CRT-like)
Apply a bloom/glow effect
Apply a blur effect to the camera
Remove all post-processing effects
Apply a color tint/shift
Apply a displacement effect
Apply a gradient effect
Apply a pixelate effect
Apply a vignette effect
StatictemporaryApply a temporary PostFX effect to an object, auto-removed after duration.
Optionalconfig: { color?: number; duration?: number; strength?: number }
Post-processing effects manager using Phaser's FX pipeline. Requires Phaser 3.60+ with WebGL renderer.