clik-engine API
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    Class TileLighting

    Tile-based flood-fill lighting system. Computes a light map grid that can be used as alpha overlay.

    Usage:

    const lighting = new TileLighting(mapWidth, mapHeight);
    lighting.setAmbient(0.1); // base darkness
    lighting.addLight({ x: 5, y: 5, radius: 8, intensity: 1 });
    lighting.compute();
    const brightness = lighting.get(3, 3); // 0-1
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