Whether hitstop is active
Whether slow-mo is active
Get current time scale
Freeze the game for N frames (hitstop/hitfreeze). Pauses physics and scene updates, then resumes.
Force resume to normal speed
Slow-motion effect.
Time scale (0.1 = very slow, 0.5 = half speed)
How long the slow-mo lasts in real-time ms
'instant' = snap back, 'gradual' = smooth ramp to normal
Time manipulation effects: hitstop, slow-motion, and gradual resume.
Usage: