Check if provider detected a one-shot gesture for this action (e.g. swipe)
Clean up all listeners
Get current pointer state
Bind pointer events from a scene's input plugin. Rebinds if called with a different scene.
Check if an action is currently down via this provider
OptionalmaxTime: numberPoll the provider and update action states
Touch/swipe input provider — detects tap and swipe gestures and maps them to actions via ActionMap touch bindings. Binds lazily via initFromScene() so it survives scene transitions.