clik-engine API
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    Class WaveManager

    Sequences enemy spawns in waves.

    Usage:

    const waveManager = new WaveManager(factory, registry);
    waveManager.setWaves([
    { spawns: [{ prefab: 'enemy', count: 5, spawnArea: { x: 0, y: 0, width: 800, height: 100 } }] },
    { spawns: [{ prefab: 'enemy', count: 10 }], delayBefore: 2000 },
    ]);
    waveManager.start();
    // Call waveManager.update(delta) in scene update
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