clik-engine API
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    Enumeration NodeStatus

    Behavior Tree implementation for game AI.

    Usage: const tree = new BehaviorTree(blackboard); tree.setRoot(new Selector([ new Sequence([ new Condition(bb => bb.get('enemyVisible')), new Action(bb => { attack(); return NodeStatus.SUCCESS; }), ]), new Action(bb => { patrol(); return NodeStatus.RUNNING; }), ])); // Each frame: tree.tick(delta);

    Index

    Enumeration Members

    Enumeration Members

    FAILURE: "failure"
    RUNNING: "running"
    SUCCESS: "success"