clik-engine API
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    Interface ClikGameConfig

    interface ClikGameConfig {
        accessibility?: A11yConfig;
        backgroundColor?: string;
        debug?: boolean;
        devStartScene?: string;
        headless?: boolean;
        height?: number;
        input?: InputConfig;
        inputProviders?: InputProvider[];
        name: string;
        network?: NetworkConfig;
        parent?: string;
        physics?: PhysicsType;
        pixelArt?: boolean;
        plugins?: ClikPluginConfig[];
        save?: SaveConfig;
        scale?: ScalePresetType;
        scenes: SceneEntry[];
        width?: number;
    }
    Index

    Properties

    accessibility?: A11yConfig
    backgroundColor?: string
    debug?: boolean
    devStartScene?: string
    headless?: boolean

    Boot in headless mode (Phaser.HEADLESS): no canvas, no audio, no rendering. Used by the test harness to run many game instances simultaneously for automated testing, bulk seed sweeps, and input fuzzing.

    height?: number
    input?: InputConfig
    inputProviders?: InputProvider[]

    Extra input providers added to the InputManager at boot. Used by the test harness to inject a ScriptedProvider so scenarios can drive gameplay without real keyboard / touch / gamepad events.

    name: string
    network?: NetworkConfig
    parent?: string
    physics?: PhysicsType
    pixelArt?: boolean
    plugins?: ClikPluginConfig[]
    save?: SaveConfig
    scenes: SceneEntry[]
    width?: number