clik-engine API
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    Interface LayerConfig

    interface LayerConfig {
        blendMode?: LayerBlendMode;
        name: string;
        sprite: Phaser.GameObjects.Sprite;
        weight?: number;
    }
    Index

    Properties

    blendMode?: LayerBlendMode

    Blend mode: override replaces, additive blends on top

    name: string

    Layer name

    The sprite this layer controls

    weight?: number

    Weight of this layer (0-1)