ReadonlyframeFrame counter, increments before each step.
ReadonlygameThe headless Phaser game.
ReadonlyrandomPer-instance deterministic RNG (seeded from the run seed).
ReadonlyscriptedThe scripted input provider — write actions onto this.
ReadonlyseedThis run's seed.
ReadonlytimeSynthetic clock (ms) at the start of the current step.
Live context handed to a ScenarioStrategy on every frame and to
shouldAbort/collectMetricscallbacks. The runner builds and mutates this in-place per instance.