Variable CombatParticlePresetsConst
CombatParticlePresets: {
bloodSplatter: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
bulletSparks: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
dashTrail: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
explosionCore: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
explosionDebris: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
healGlow: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
shieldBreak: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
slashSparks: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
};
} = ...
Type Declaration
ReadonlybloodSplatter: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
ReadonlybulletSparks: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
ReadonlydashTrail: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
ReadonlyexplosionCore: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
ReadonlyexplosionDebris: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
ReadonlyhealGlow: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
ReadonlyshieldBreak: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
ReadonlyslashSparks: {
color: number;
fadeOut: true;
gravity: number;
lifetime: number;
maxParticles: number;
rate: number;
sizeMax: number;
sizeMin: number;
speedMax: number;
speedMin: number;
}
Pre-built particle configurations for combat effects. Use with GPUParticleEmitter.burst() or GraphicsParticles.