clik-engine API
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    Variable CombatParticlePresetsConst

    CombatParticlePresets: {
        bloodSplatter: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
        bulletSparks: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
        dashTrail: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
        explosionCore: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
        explosionDebris: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
        healGlow: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
        shieldBreak: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
        slashSparks: {
            color: number;
            fadeOut: true;
            gravity: number;
            lifetime: number;
            maxParticles: number;
            rate: number;
            sizeMax: number;
            sizeMin: number;
            speedMax: number;
            speedMin: number;
        };
    } = ...

    Pre-built particle configurations for combat effects. Use with GPUParticleEmitter.burst() or GraphicsParticles.

    Type Declaration

    • ReadonlybloodSplatter: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Blood splatter

    • ReadonlybulletSparks: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Bullet impact sparks

    • ReadonlydashTrail: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Dash afterimage trail

    • ReadonlyexplosionCore: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Multi-stage explosion (inner burst)

    • ReadonlyexplosionDebris: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Multi-stage explosion (outer debris)

    • ReadonlyhealGlow: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Healing glow

    • ReadonlyshieldBreak: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Shield break burst

    • ReadonlyslashSparks: {
          color: number;
          fadeOut: true;
          gravity: number;
          lifetime: number;
          maxParticles: number;
          rate: number;
          sizeMax: number;
          sizeMin: number;
          speedMax: number;
          speedMin: number;
      }

      Sword slash sparks