clik-engine API
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    Variable DepthRendererConst

    DepthRenderer: {
        drawCell(
            gfx: Phaser.GameObjects.Graphics,
            x: number,
            y: number,
            w: number,
            h: number,
            config?: DepthCellConfig,
        ): void;
        drawGrid(
            gfx: Phaser.GameObjects.Graphics,
            x: number,
            y: number,
            cols: number,
            cellSize: number,
            config?: DepthGridConfig,
        ): void;
        drawPanel(
            gfx: Phaser.GameObjects.Graphics,
            x: number,
            y: number,
            w: number,
            h: number,
            config?: DepthPanelConfig,
        ): void;
    } = ...

    Static utility for drawing visually rich panels, cells, and grids with layered shadows, highlights, and borders for depth.

    Type Declaration