ConstAdd a distance constraint (spring/rope) between two bodies
Optionallength: numberCreate a static rectangle (platform, wall)
Apply force to a body
Listen for collision events
Set angular velocity
Set collision category and mask
Make a body a sensor (detects overlap but no collision response)
Set velocity on a body
Helpers for Matter.js physics (alternative to Arcade). Only usable when ClikGameConfig.physics = 'matter'.