clik-engine API
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    Variable MatterHelperConst

    MatterHelper: {
        addCircle(
            scene: Scene,
            x: number,
            y: number,
            radius: number,
            options?: MatterBodyConfig,
        ): Phaser.Physics.Matter.Image | null;
        addConstraint(
            scene: Scene,
            bodyA: BodyType,
            bodyB: BodyType,
            length?: number,
            stiffness?: number,
        ): ConstraintType | null;
        addPin(
            scene: Scene,
            body: BodyType,
            worldX: number,
            worldY: number,
            stiffness?: number,
        ): ConstraintType | null;
        addRectangle(
            scene: Scene,
            x: number,
            y: number,
            width: number,
            height: number,
            options?: MatterBodyConfig,
        ): Phaser.Physics.Matter.Image | null;
        addStaticRect(
            scene: Scene,
            x: number,
            y: number,
            width: number,
            height: number,
        ): BodyType | null;
        applyForce(body: BodyType, forceX: number, forceY: number): void;
        onCollision(
            scene: Scene,
            callback: (event: { bodyA: BodyType; bodyB: BodyType }) => void,
        ): void;
        setAngularVelocity(body: BodyType, velocity: number): void;
        setCollisionFilter(
            body: BodyType,
            category: number,
            mask: number,
            group?: number,
        ): void;
        setGravity(scene: Scene, x: number, y: number): void;
        setSensor(body: BodyType, isSensor?: boolean): void;
        setVelocity(body: BodyType, x: number, y: number): void;
    } = ...

    Helpers for Matter.js physics (alternative to Arcade). Only usable when ClikGameConfig.physics = 'matter'.

    Type Declaration