clik-engine API
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    Variable COLLISION_ACTIVEConst

    COLLISION_ACTIVE: string

    The Matter Physics Collision Active Event.

    This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that are colliding in the current tick (if any).

    Listen to it from a Scene using: this.matter.world.on('collisionactive', listener).