ConstDebug visualization: draw a ray in the scene.
Optionalhit: RaycastHit | nullCheck if there's line-of-sight between two points (no objects blocking).
Find the nearest object to a point.
Find all objects within a circular area.
Find all objects within a rectangular area.
Ray vs AABB intersection test
Cast a ray from origin in a direction, checking against a list of objects. Returns the closest hit, or null if no intersection.