Fire one burst of bullets according to the current pattern
Called when the component is added to an entity
Called when the component is removed or entity is destroyed
Called when the owning entity is recycled from a pool. Reset internal state to defaults.
Called every frame
StaticaimedOptionalconfig: Partial<PatternConfig> & BulletConfigStaticradialOptionalconfig: Partial<PatternConfig> & BulletConfigStaticshotgunOptionalconfig: Partial<PatternConfig> & BulletConfigStaticspiralOptionalconfig: Partial<PatternConfig> & BulletConfig
Spawns bullets from an entity pool using configurable patterns. Attach to a weapon/turret/player entity.
Usage: