Remove all registered shaders
Get all registered shader names
Get a uniform's current value
Check if a shader is registered
Register a custom fragment shader. Note: Actual WebGL shader compilation requires Phaser's pipeline API. This provides a management layer for custom shader definitions.
Optionaluniforms: ShaderUniform[]Remove a registered shader
Update a uniform value for a registered shader
Custom shader pipeline for advanced post-processing effects. Allows registering GLSL fragment shaders with typed uniforms.