clik-engine API
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    Class CustomShaderPipeline

    Custom shader pipeline for advanced post-processing effects. Allows registering GLSL fragment shaders with typed uniforms.

    Index

    Constructors

    Methods

    • Get a uniform's current value

      Parameters

      • shaderName: string
      • uniformName: string

      Returns number | number[] | undefined

    • Register a custom fragment shader. Note: Actual WebGL shader compilation requires Phaser's pipeline API. This provides a management layer for custom shader definitions.

      Parameters

      • name: string
      • _fragmentSrc: string
      • Optionaluniforms: ShaderUniform[]

      Returns this

    • Update a uniform value for a registered shader

      Parameters

      • shaderName: string
      • uniformName: string
      • value: number | number[]

      Returns this