ConstOptionalcallback: ArcadePhysicsCallbackOptionalprocess: ArcadePhysicsCallbackOptionalcallback: ArcadePhysicsCallbackOptionalprocess: ArcadePhysicsCallbackOptionalconfig: PhysicsBodyConfigBegin a fluent collision setup chain.
Make a platform one-way (passable from below, solid from above). Call this in the collider's process callback.
Set body as kinematic (moves via velocity, not affected by collisions)
Optionaly: numberOptionaly: numberOptionaly: numberOptionaly: number
Enable Arcade physics on a game object and return a typed PhysicsBody wrapper.