clik-engine API
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    Variable ShaderEffectsConst

    ShaderEffects: {
        chromaticAberration: (strength?: number) => ShaderUniform[];
        heatWave: (speed?: number, amplitude?: number) => ShaderUniform[];
        outline: (color?: number[], thickness?: number) => ShaderUniform[];
        scanlines: (density?: number, brightness?: number) => ShaderUniform[];
    } = ...

    Predefined shader uniform sets for common effects

    Type Declaration

    • chromaticAberration: (strength?: number) => ShaderUniform[]

      Chromatic aberration — RGB channel offset

    • heatWave: (speed?: number, amplitude?: number) => ShaderUniform[]

      Heat wave distortion

    • outline: (color?: number[], thickness?: number) => ShaderUniform[]

      Outline/edge detection

    • scanlines: (density?: number, brightness?: number) => ShaderUniform[]

      CRT scanlines